In the following section we have included the research and the development of our system.
The process of receiving healthcare is often a stressful experience, so reducing those emotions through design is a way to improve overall patient experience and positively influence healthcare outcomes.
Wayfinding refers to a set of design strategies that designers use to orient people within an unfamiliar built environment and to help them navigate through it. Wayfinding is how the built environment communicates with its users: offering simple, clear information on location and context, while reducing confusion and anxiety.
Envirnment Induced Disability
Hospital Travel Chain
Elderly Patients and Accessibility
Including landmarks and visual identifiers in the hospital environment can aid orientation and make it easier for users to remember the route. Example: Placing distinctive artwork, architectural features or color schemes as landmarks in the hospital.
Digital wayfinding
Inclusive design and Accessibility
Hospitals should be accessible to everyone, including people with reduced mobility, the visually impaired or the hearing impaired. Ensure that (digital) signage takes these groups into account by using clear, high-contrast fonts, tactile elements, Braille and audio signals where appropriate.
Interview
The majority of elderly patients come by public transport
Most interviewees perceive the hospital as a maze
The elderly patients tend to ask rather than using the kiosks because they don't trust technology
Patients are always not aware of the steps they need to take in the current visit
Staff in the hospital are not 100% informed about everything, so they always give wrong answers
There are info points but they are always unavailable
Signs are often wrong or not clear or not in the right place, the hospital should redo it
Elderly patients wasted a lot of time in the navigation and they sometimes risk missing the time of the appointment
Observation and Shadowing
Lots of elderly patients wait and think in confusion
Middle age visitors try to follow the signage before asking, while the elderly tend to ask directly
There are kiosks but patients barely use them
There is always another accompanying person with an elderly patient
The maps and signs in the buildings are not easily accessible, people need to take effort to find them
There is a long way to walk from the entrance to the Ponti building (where to make registration)
Lots of elderly patients queue in front of the volunteers
Summary
The current signage system is not friendly for the elderly patients, leading to the necessity of asking hospital staff
The digital devices in the hospital are not user-friendly enough for the elderly patients, leading to distrust and reliance on asking
Patients are also not about to get 100% correct answers through asking, a lot of extra time and efforts are spent in 'trial and error'
Patients can still complete the process successfully, while the process might be troublesome and frustrating
We defined two different cases tudies during our research that we consider significant for the development of Virgilio.
Interactive digital map
The user enters the destination and the map shows the route to follow
Users can print the map with the route
Access to details, like opening times and stock levels
Display information about a point of interest
Deliver messages to visitors
Paper bracelet with appointment receipt
The RFID on paper bracelet stores patient’s medical data
Paper bracelet is used to interact with the digital map
The map provide information about the route, directions, queuing information
Who are we designing for?
The research gave us also meaningful insights to better define our user. In the following gallery you can see the tools we used to gain a deeper understanding of our target users.
After carrying out the research phase it was time to start thinking about possible solutions that could satisfy our goal
Thanks to the creative sessions we did in group we were able to define three different concepts that could provide a valid solution to our problem
Intuitive feedforward
and feedback
Avoid using a smartphone, provide easy interaction and haptic feedback instead
Don't forget the cost
and feasibility
Consider the cost and benefits of the proposed solutions
Streamline the whole
journey
Consider both indoor and outdoor navigation, and streamline the journey